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The Hermit Teaser PL
The Hermit: Book of Faith — the hermit with a staff and a book looks at a gothic city and cathedral under the moon

Gothic dark fantasy · first-person action · in development

The Hermit Book of Faith

The Hermit defends people and churches against the demons of the Liar. He fights with iron and fire, learns prayers from holy books and rests in the silence of the church — before the ninth bell tolls.

  • 18+
  • Adults only
  • PC · Windows & Linux
  • Unreal Engine 5

The game

A gothic action game by lantern light

The Hermit: Book of Faith is a first-person action-adventure set in a dark fantasy world. A valley in the mountains, a village by a cathedral and roads full of fog: by day people live their lives, by night the dead rise from their graves and wolves watch from the mist.

The Hermit's lantern reveals secrets and drives back what lives in the dark. Every enemy follows a single rule — read it, and the fight becomes a puzzle.

Not for children. The Hermit is intended for adult players. It contains darkness, demonic enemies, combat and moments of fear. Our family game is a separate world — Brik & Lumi.

Genre
Gothic dark fantasy, first-person action-adventure
Mode
Single-player
Platforms
PC (Windows, Linux); consoles after launch
Engine
Unreal Engine 5
Audience
Adults (18+)
Release
To be announced
Studio
Solar Deeds Games, Poland
The Hermit: Book of Faith PC game box

Features

What sets The Hermit apart

Light is a weapon

Your lantern reveals secrets, exposes weaknesses and drives back what lives in the dark. The same oil feeds the lantern and burning arrows: light or fire — you decide.

Darkness has rules

Every enemy follows one readable rule: it fears light, hunts by sound, snuffs out torches or is drawn to the glow. Read the rule and the fight becomes a puzzle.

Stone is not forever

Walls crack, crumble and give way. Shatter the right stone and a new path opens — and the world remembers what you broke.

Faith, true and respectful

Prayers are learned from holy books and from the saints, spoken in ecclesiastical Latin. A prayer is a request, never a spell; magic belongs only to the enemy.

A night that lives

Fog that never fully lifts, storms that roll in, memories of the dead rising from the graves, illusions that break in the light, wolves watching from the treeline.

Silence of the church

The church is a place of silence and safety. Kneel before the altar and pray — and watch the light rise like incense.

A living village

Villagers have their homes, their work and their paths. At noon the bell rings the Angelus and the people in the fields pause.

Everyone knows everyone

Conversations and cases are woven together: testimony from one case becomes evidence in another, and every lie has its own false note.

The night of the dead

Some nights the dead hammer on the villagers' doors. Defend the village with iron, fire and powder — until dawn.

Teaser

A first look at the game

The official first look teaser, captured in-engine. The video loads from YouTube only after you press play.

Light falling into the cathedral nave — a frame from the teaser

Subscribe to The HermitWatch on YouTube ↗

The world

The valley, the village and the night

Dawn over the lake: reflections, mist and the church tower
01

The valley

A lake, mist and a church tower at dawn. The mountain valley is the Hermit's home — and his first line of defence.

A cottage in the mountain valley: warm light, a campfire and snowy peaks
02

The village

Cottages beneath snowy peaks. People work, talk and keep their secrets — and everyone knows everyone.

A lantern lights the way through the village at night
03

The night

The lantern cuts through the dark of the village at night. Here the day ends and the trial begins: the dead rise, and light becomes a weapon.

Before the ninth bell tolls.

The hermit at dawn above a valley with a river, a waterfall and a gothic cathedral on the horizon

Technology

A modern engine, a dark atmosphere

Unreal Engine 5

Lumen global illumination, virtual shadow maps and volumetric fog — the light of lanterns, candles and the moon truly sculpts the night.

60 fps

Our target with dynamic resolution, measured on an RTX 4070 laptop — every scene has its frame budget.

Day and weather

A full day-night cycle, fog, rain and storms. The same valley at dawn and at midnight are two different worlds.

Latin and two languages

Polish and English. Prayers in ecclesiastical Latin, with approved translations on screen.

Values

Made with respect for faith

  • Everything that touches the Catholic faith follows our written Rules of Faith, prepared with a theologian.
  • Prayer texts come only from approved sources — never from artificial intelligence. Translations shown on screen are approved ones.
  • Images of saints and sacred scenes are made by human artists.
  • Before release, the texts and the Latin will be reviewed by a theologian and a Latinist.

The Hermit: Book of Faith is a work of fiction inspired by the Catholic faith. It is not a project of the Catholic Church, any parish or museum, it carries no ecclesiastical approval, and it makes no promise of any supernatural effect of prayer.

Press & creators

Press materials

Writing about games or making videos? Download the press kit: key art, the PC box, 12 screenshots at 1920 px and a fact sheet in English and Polish. You may use these materials in articles, reviews and videos about the game.

Download the press kit (ZIP, 8.6 MB)

Press contact: games@solardeeds.com · +48 606 644 389

TitleThe Hermit: Book of Faith
Developer & publisherSolar Deeds Games, Poland
GenreGothic dark fantasy, first-person action-adventure
ModeSingle-player
PlatformsPC (Windows, Linux); consoles after 1.0 with a porting partner
EngineUnreal Engine 5
AudienceAdults (18+)
Release & priceTo be announced
LanguagesPolish, English; prayers in ecclesiastical Latin

Partners

Let's build it together

Solar Deeds Games is an independent studio from Poland. We have been programming since 1994 and we build two original IPs: the family game Brik & Lumi Adventure World (on sale) and The Hermit: Book of Faith (in development).

Investors

We are looking for partners to fund the next stages of production, sound, assets and the launch. Let's talk numbers and the plan.

Write as an investor →

Console porting

After the PC launch we plan Xbox and PlayStation versions, and Nintendo Switch later on. We are looking for experienced Unreal Engine 5 porting studios.

Propose a port →

Publishing & distribution

We are open to talks with publishers and distributors — digital, boxed editions and local markets.

Let's talk →

Creators & streamers

Do you cover dark fantasy games or boomer shooters? Get in touch — we'd love to show you more before launch.

Get in touch →

Contact

Write to us

Press, investors, console porting, publishers, creators — every message goes straight to the studio. We reply personally.

Questions

Frequently asked questions

What is The Hermit: Book of Faith?

A gothic dark fantasy first-person action-adventure. Your lantern is a weapon, darkness has rules and the night wakes the dead.

When is the release and what will the game cost?

The game is in development. We will announce the release date and the price on this website and with our YouTube teasers.

Which platforms?

PC first (Windows, Linux). Console versions are planned after launch, together with a porting partner.

Is the game for children?

No. The Hermit is intended for adult players. For families with children we make Brik & Lumi Adventure World.

Is it a religious game?

It is first of all a gothic action game. It draws on Christian tradition and treats faith with respect, but it is not a project of the Church or of any parish.

Who is making the game?

Solar Deeds Games — an independent studio from Poland, the makers of the family game Brik & Lumi Adventure World.